Behind the Scenes of Fallout, the Gaming World’s Most Surprising Television Success
The Fallout TV series has come back to Prime Video, and it's safe to say that audiences were agreeably astonished by the quality of its initial run. By portraying the retro-futuristic, nuclear-ravaged United States through the eyes of three separate characters, it effectively portrayed multiple facets of the gamer's experience.
We followed vault-dweller Lucy, trying to act with integrity and discovering that the wasteland made that exceptionally challenging; Max, the Brotherhood of Steel rookie, who starts doubting his faction's leadership and unleashes significant chaos in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the radioactive wilderness.
Setting the Stage for the Second Season
The show's first season ending disclosed crucial details about who helped cause the global annihilation that sealed a population in underground vaults for an extended period. It also left several enigmas unresolved for the upcoming chapter – and, now, anticipations are significantly higher.
“We’ll take ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.
“Going into the initial season, people were like, ‘Just get it right’,” adds the game director. “We’re over the moon with the response to the show, so this time people are bringing more excitement and altered expectations.”
The Mojave Beckons for Season Two
The new season is taking place in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” says the co-creator. “That dusty, blasted-out iconic highway vibe of the game is so much fun to translate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it does reference the player’s journey.
Crafting a Tangible World
The Fallout TV series is distinguished by its tangible quality – its makers prioritized authentic items and locations were constructed, echoing the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to appear as if it’s real.”
Actually, virtually every element you see on-screen is physical, including the notoriously frightening radioactive creatures known as the apex predators. In the show, they are portrayed by animatronics, and were apparently quite terrifying up close.
A Labor of Love
The Fallout series works because it is crafted by accomplished storytellers who are also dedicated players, alongside the game developers behind the source material. This shared passion for the world is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, representing a shift from the initial release. This format will foster a different viewing experience, something the creators themselves are looking forward to observe.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of revelations,” teases Howard. “I can't wait to seeing what people think.”